TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub

Por um escritor misterioso

Descrição

Describe the bug Ryujinx does not progress beyond 5280 something shaders out of 23345. sometimes it’s 5281, 5287, 5280, 5285, etc. To Reproduce Steps to reproduce the behavior: Download shaders in ryusak Launch ryujinx, then TOTK Stall E
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Tsukihime gets stuck at this part every single time after the last
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Threads hanging due to errors in OkHttp TaskRunner thread · Issue
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
How to Fix: Modern Warfare 2 Shaders Optimization Stuck Every time
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Sending >1G from Charlie to Bob fails · Issue #432 · polkadot-js
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Ryujinx TOTK Shader Cache : r/128bitbay
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Shaders optimization stuck : r/CODWarzone
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Sending >1G from Charlie to Bob fails · Issue #432 · polkadot-js
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Glitchy grass textures in TotK : r/Ryujinx
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69
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