The rise and fall of the point-and-click adventure game

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Computer: You see a hat. Player: Wear hat. Computer: You do not have the hat. Player: Pick up hat. Computer: I cannot pick the hat up. Player: Take hat. Computer: I do not understand take. Player: Get hat. Computer: You cannot get the hat because your hands are full of scarves. Player: So went more or less every early adventure game, which, whatever exciting
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