Combo, Guilty Gear Wiki
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A combo (コンボ, Konbo?) is a cohesive sequence of hits that are unavoidable once the first hit lands, which can be done on the ground or in the air. A staple of the fighting game genre, they involve linking or chaining normal attacks together, or canceling a normal attack into a Special Attack or an Overdrive Attack. Since the original Guilty Gear, the basis of the series' combo system is the Gatling Combination (ガトリングコンビネーション, Gatoringu Konbinēshon?), a method of linking normal attacks together.
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